Game
IMPORT | THING | GRAVITY | START |
BANK | TRADE | MATRIX | DUNE |
WEIGHT | ABYSS | DRAFT | MOUND |
HILL | BENCH | FLY | SUBSTANCE |
Introduction
π Connections, the latest word puzzle sensation from The New York Times, has captured the attention of puzzle enthusiasts worldwide. This guide aims to provide a detailed understanding of the gameβs mechanics and strategies to enhance your puzzle-solving experience. π§©
Gameplay Overview
π² Connections presents players with a grid of 16 words. The objective is to categorize these words into four groups of four, where each group shares a common theme. The challenge lies in identifying these themes based on the wordsβ shared characteristics. π€
π‘Hints
Group 1 | π¨ AREA OF HIGH GROUND | |||
Group 2 | π© SIGNIFICANCE | |||
Group 3 | π¦ ACTIONS IN FANTASY SPORTS | |||
Group 4 | πͺ SCI-FI MOVIES, WITH βTHEβ |
How to Play
Analyzing the Grid: Start by looking at the 16 words and consider possible connections or commonalities. π΅οΈββοΈ
Forming Groups:
Try to form groups of words that seem to share a theme. This could be anything from synonyms to items in the same category (like fruits π or countries π).
Color-Coded Difficulty:
Each group is color-coded to indicate difficulty
- π¨ yellow (easiest)
- π© green (easy)
- π¦ blue (medium)
- πͺ purple (hardest)
Making Guesses:
Select a word and assign it to a group. If correct, it will stay; if not, it counts as a mistake. You are allowed up to four mistakes. β Winning the Game: Successfully categorize all words into their correct groups without exceeding the mistake limit. π
Strategies for Success
Familiarize with Trivia: Knowledge in various fields can be beneficial. π Process of Elimination: Use your guesses wisely to narrow down possibilities. π‘ Look for Obvious Links: Start with the most apparent connections to build momentum. π
Conclusion
Connections is more than just a word game; itβs a test of knowledge, logic, and observation. With practice and strategy, you can master this engaging puzzle game. π§
πAnswer
π¨ AREA OF HIGH GROUND | |||
π¨ BANK | π¨ DUNE | π¨ HILL | π¨ MOUND |
π© SIGNIFICANCE | |||
π© GRAVITY | π© IMPORT | π© SUBSTANCE | π© WEIGHT |
π¦ ACTIONS IN FANTASY SPORTS | |||
π¦ BENCH | π¦ DRAFT | π¦ START | π¦ TRADE |
πͺ SCI-FI MOVIES, WITH βTHEβ | |||
πͺ ABYSS | πͺ FLY | πͺ MATRIX | πͺ THING |