Game
VIEW | ANIMAL | PLANE | WINDOW |
FLY | POINT | DOOR | |
HISTORY | KINK | RIVET | LINE |
SOLID | FILE | SUPREME | BUTTON |
Introduction
π Connections, the latest word puzzle sensation from The New York Times, has captured the attention of puzzle enthusiasts worldwide. This guide aims to provide a detailed understanding of the gameβs mechanics and strategies to enhance your puzzle-solving experience. π§©
Gameplay Overview
π² Connections presents players with a grid of 16 words. The objective is to categorize these words into four groups of four, where each group shares a common theme. The challenge lies in identifying these themes based on the wordsβ shared characteristics. π€
π‘Hints
Group 1 | π¨ FEATURES ON A PAIR OF JEANS | |||
Group 2 | π© OBJECTS IN 0-, 1-, 2- AND 3-DIMENSIONAL SPACE | |||
Group 3 | π¦ WEB BROWSER MENUS | |||
Group 4 | πͺ MEMBER OF A β60S BAND |
How to Play
Analyzing the Grid: Start by looking at the 16 words and consider possible connections or commonalities. π΅οΈββοΈ
Forming Groups:
Try to form groups of words that seem to share a theme. This could be anything from synonyms to items in the same category (like fruits π or countries π).
Color-Coded Difficulty:
Each group is color-coded to indicate difficulty
- π¨ yellow (easiest)
- π© green (easy)
- π¦ blue (medium)
- πͺ purple (hardest)
Making Guesses:
Select a word and assign it to a group. If correct, it will stay; if not, it counts as a mistake. You are allowed up to four mistakes. β Winning the Game: Successfully categorize all words into their correct groups without exceeding the mistake limit. π
Strategies for Success
Familiarize with Trivia: Knowledge in various fields can be beneficial. π Process of Elimination: Use your guesses wisely to narrow down possibilities. π‘ Look for Obvious Links: Start with the most apparent connections to build momentum. π
Conclusion
Connections is more than just a word game; itβs a test of knowledge, logic, and observation. With practice and strategy, you can master this engaging puzzle game. π§
πAnswer
π¨ FEATURES ON A PAIR OF JEANS | |||
π¨ BUTTON | π¨ FLY | π¨ POCKET | π¨ RIVET |
π© OBJECTS IN 0-, 1-, 2- AND 3-DIMENSIONAL SPACE | |||
π© LINE | π© PLANE | π© POINT | π© SOLID |
π¦ WEB BROWSER MENUS | |||
π¦ FILE | π¦ HISTORY | π¦ VIEW | π¦ WINDOW |
πͺ MEMBER OF A β60S BAND | |||
πͺ ANIMAL | πͺ DOOR | πͺ KINK | πͺ SUPREME |