Game
FELLOW | SPY | PEEP | BIRTHMARK |
STUDY | ANIMAL | PEER | UNIT |
BUNNY | HALL | ASSOCIATE | EGG |
LOUNGE | JELLY BEAN | LIBRARY | PARTNER |
Introduction
π Connections, the latest word puzzle sensation from The New York Times, has captured the attention of puzzle enthusiasts worldwide. This guide aims to provide a detailed understanding of the gameβs mechanics and strategies to enhance your puzzle-solving experience. π§©
Gameplay Overview
π² Connections presents players with a grid of 16 words. The objective is to categorize these words into four groups of four, where each group shares a common theme. The challenge lies in identifying these themes based on the wordsβ shared characteristics. π€
π‘Hints
Group 1 | π¨ ROOMS IN THE GAME CLUE | |||
Group 2 | π© COLLEAGUE | |||
Group 3 | π¦ SEEN DURING EASTER | |||
Group 4 | πͺ WHAT A MOLE CAN BE |
How to Play
Analyzing the Grid: Start by looking at the 16 words and consider possible connections or commonalities. π΅οΈββοΈ
Forming Groups:
Try to form groups of words that seem to share a theme. This could be anything from synonyms to items in the same category (like fruits π or countries π).
Color-Coded Difficulty:
Each group is color-coded to indicate difficulty
- π¨ yellow (easiest)
- π© green (easy)
- π¦ blue (medium)
- πͺ purple (hardest)
Making Guesses:
Select a word and assign it to a group. If correct, it will stay; if not, it counts as a mistake. You are allowed up to four mistakes. β Winning the Game: Successfully categorize all words into their correct groups without exceeding the mistake limit. π
Strategies for Success
Familiarize with Trivia: Knowledge in various fields can be beneficial. π Process of Elimination: Use your guesses wisely to narrow down possibilities. π‘ Look for Obvious Links: Start with the most apparent connections to build momentum. π
Conclusion
Connections is more than just a word game; itβs a test of knowledge, logic, and observation. With practice and strategy, you can master this engaging puzzle game. π§
πAnswer
π¨ ROOMS IN THE GAME CLUE | |||
π¨ HALL | π¨ LIBRARY | π¨ LOUNGE | π¨ STUDY |
π© COLLEAGUE | |||
π© ASSOCIATE | π© FELLOW | π© PARTNER | π© PEER |
π¦ SEEN DURING EASTER | |||
π¦ BUNNY | π¦ EGG | π¦ JELLY BEAN | π¦ PEEP |
πͺ WHAT A MOLE CAN BE | |||
πͺ ANIMAL | πͺ BIRTHMARK | πͺ SPY | πͺ UNIT |