Game
BARBIE | OPPENHEIMER | MATCH | GENIUS |
WEST | BUSH | SELLING | HAWKING |
FACULTY | EINSTEIN | MATE | MOOT |
CRIKEY | GIFT | FEYNMAN | FLAIR |
Introduction
π Connections, the latest word puzzle sensation from The New York Times, has captured the attention of puzzle enthusiasts worldwide. This guide aims to provide a detailed understanding of the gameβs mechanics and strategies to enhance your puzzle-solving experience. π§©
Gameplay Overview
π² Connections presents players with a grid of 16 words. The objective is to categorize these words into four groups of four, where each group shares a common theme. The challenge lies in identifying these themes based on the wordsβ shared characteristics. π€
π‘Hints
Group 1 | π¨ THEORETICAL PHYSICISTS | |||
Group 2 | π© TALENT | |||
Group 3 | π¦ AUSTRALIAN TERMS | |||
Group 4 | πͺ ___ POINT |
How to Play
Analyzing the Grid: Start by looking at the 16 words and consider possible connections or commonalities. π΅οΈββοΈ
Forming Groups:
Try to form groups of words that seem to share a theme. This could be anything from synonyms to items in the same category (like fruits π or countries π).
Color-Coded Difficulty:
Each group is color-coded to indicate difficulty
- π¨ yellow (easiest)
- π© green (easy)
- π¦ blue (medium)
- πͺ purple (hardest)
Making Guesses:
Select a word and assign it to a group. If correct, it will stay; if not, it counts as a mistake. You are allowed up to four mistakes. β Winning the Game: Successfully categorize all words into their correct groups without exceeding the mistake limit. π
Strategies for Success
Familiarize with Trivia: Knowledge in various fields can be beneficial. π Process of Elimination: Use your guesses wisely to narrow down possibilities. π‘ Look for Obvious Links: Start with the most apparent connections to build momentum. π
Conclusion
Connections is more than just a word game; itβs a test of knowledge, logic, and observation. With practice and strategy, you can master this engaging puzzle game. π§
πAnswer
π¨ THEORETICAL PHYSICISTS | |||
π¨ EINSTEIN | π¨ FEYNMAN | π¨ HAWKING | π¨ OPPENHEIMER |
π© TALENT | |||
π© FACULTY | π© FLAIR | π© GENIUS | π© GIFT |
π¦ AUSTRALIAN TERMS | |||
π¦ BARBIE | π¦ BUSH | π¦ CRIKEY | π¦ MATE |
πͺ ___ POINT | |||
πͺ MATCH | πͺ MOOT | πͺ SELLING | πͺ WEST |